Of course, the bulk of your adventure is spent battling five rap masters over six stages for coolness rights. Yeah, it’s a little hokey, but a story so squeaky clean and full of heart is hard not to love. Thus, PaRappa seeks out six neighborhood rap battles in his quest to obtain Joe-like smoothness and win the heart of his beloved Sunny. Or, more appropriately, PaRappa admires Joe’s uncanny ability to impress women and wants to apply the same skills toward his special lady friend, Sunny Funny. You’re PaRappa, a dog demihuman adorned in skater attire of the late 90s whom happens to idolize and envy super humandog, Joe Chin. For those who either didn’t exist or didn’t catch it back then, here’s a quick rundown. This is nearly a pixel per pixel port of the 1997 groundbreaker. Only later, after I watched the interview portion of PSU and saw how passionate Masaya Matsuura was toward his opus, did I discover a newfound appreciation for his gaming/music hybrid.Īnd, for PaRappa, not a lot has changed since then. I played it once and cast it aside as mindless, Japanese flavored nonsense (mind you, before I reached the age where I could appreciate such chaos). It seemed way too simple, how in the world could anyone cultivate this concept into a playable, mass marketed product? Years later DDR and Guitar Hero would push the rhythm genre to the front of casual gaming popularity, but, at the time, PaRappa was a serious fish out of water. The concept seemed beyond comprehension apparently all you had to do was press buttons when indicated. When I first booted the later I was, well, bewildered.
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